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标题: "Dangerous Monster" macro not working [打印本页]

作者: odin    时间: 2022-4-15 13:30
标题: "Dangerous Monster" macro not working
本帖最后由 odin 于 2022-4-15 13:47 编辑

i don't have any red dots or names on the map also minimap (in GR) so i guess it is not working.
also i have added this list of monsters (in addition to the original ones) in english (and google translated chinese) to the list but it also seems not working at all.
Bogan Trapper
博根捕手
Corrupted Angel
堕落天使
Dark Berserker
黑暗狂战士
Dune Dervish
沙丘苦行僧
Exarch
主教
Exorcist
驱魔人
Fallen Lunatic
堕落的疯子
Fallen Shaman
堕落萨满
Ghastly Seraph
可怕的炽天使
Grotesque
怪诞的
Herald of Pestilence
瘟疫先驱
Lacuni Huntress
女猎手湖
Molten Sentinel
熔火哨兵
Morlu Caster
施法者海军陆战队
Morlu Legionnaire
莫鲁退伍军人
Shock Tower
冲击塔
Skeletal Guardian
骷髅守护者
Succubus
魅魔
Winged Assassin
有翼刺客

any help?
作者: TurboHUD    时间: 2022-4-15 15:16

I tested it and everything was normal
You need to add the monster's English name or localized name (the selected HUD language)
Restart to make it take effect

作者: odin    时间: 2022-4-15 16:45
本帖最后由 odin 于 2022-4-15 18:07 编辑

i re-downloaded and reinstalled t-hud now and it seems to work now.
is there a file like in the old version the CustomizerPlugin.cs to override some things like colors, circle border sizes and such things?

作者: TurboHUD    时间: 2022-4-15 18:44
odin 发表于 2022-4-15 16:45
i re-downloaded and reinstalled t-hud now and it seems to work now.
is there a file like in the old ...

If you are using another customization file, please don't ask me any questionsThat will be an endless question
作者: odin    时间: 2022-4-15 19:02
i ask because if i change the color for the dangerous monsters to be full red then it re-upadte the file on every start and reset the color, so an override file after the plugin is loaded would be pretty handy .

but btw i found another BUG: the "Monster rift progression coloring" plugin do deactivate the minimap dot color from dangerous monster plugin and makes them all grey again, i guess it is a loading order issue




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