.IfSpecificBuffIsActive(Hud.Sno.SnoPowers.ConventionOfElements).ThenNoCastElseContinue()//带元素戒指不生效
.IfTrue(ctx => glq.PublicClassPlugin.IsElementReadySoon(ctx.Hud, 1, ctx.Skill.Player, 0)).ThenCastElseContinue()//即将到达最高元素时施放
TurboHUD 发表于 2022-10-25 21:45
你可以试试把
[mw_shl_code=csharp,true] .IfSpecificBuffIsActive(Hud.Sno.SnoPowers.ConventionOfElemen ...
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