TrashDecorator = new WorldDecoratorCollection(
new MapShapeDecorator(Hud)
{
Brush = Hud.Render.CreateBrush(128, 200, 200, 200, 0),
ShadowBrush = shadowBrush,
ShapePainter = new CircleShapePainter(Hud),
Radius = 2,
}
);
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